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Post by Fenrir the Dog Lord on Jan 16, 2007 21:02:34 GMT
Well, there is a catch to their sweetness. Their average height is only about four feet tall, and they have bonuses to the enemy (that's right, their enemies recieve bonuses against them) because everywolf from the forces of Evil wants to kill them, that's how well they serve goodness!
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Post by Bolg on Jan 17, 2007 17:54:52 GMT
Why does everyone want to kill them? Anyway, everyone knows that ninjas kick ass so they will beat anyone!
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Post by Fenrir the Dog Lord on Jan 18, 2007 21:09:41 GMT
Well, they're just that cool! Actually, it's only because they so adamantly oppose the Dark Wolf Cellorond (he's basically the evil God), thusly, they fight extra hard against the Dog Lord (whom Cellorond brought back from the dead after 100 years), and...yep.
It may sound complex, but hey, we like Lord of the Rings!
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Post by Bolg on Jan 19, 2007 22:13:06 GMT
YAY for evil fighters! Who are ninjas!!
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Post by Fenrir the Dog Lord on Jan 20, 2007 13:29:18 GMT
To tell you the truth...I don't know. As of yet, I don't have a ninja race...hmm...that may need to be fixed...
Oh, wait! Ninja is a Class you can get on the Rogue Class tree! So you can be a ninja after all!
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Grumble Guy
Dog Esquire
Umm... It was like that when I found it.
Posts: 91
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Post by Grumble Guy on Jan 22, 2007 22:49:23 GMT
Hey, can you post some info on the class tree? I'd like to see and how they work as well as how broad you make the class selection.
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Post by Fenrir the Dog Lord on Jan 23, 2007 21:41:00 GMT
Info on Class Trees? Sure:
Well, they work something like this. You start at Level 1 with your four basic Classes: 1.) Warrior 2.) Rogue 3.) Adept (magic user) 4.) Ambassador (talks to people)
Then, once you get to Level 3, you get bonuses to your class and have to branch off to a new, "Presige Class", if you will. For Rogues, for example, you branch to "Thief" or "Hitman". Then, every two levels after that (i.e. levels 1-2, 3-4, 5-6, 7-8, and 9-10), you must branch off again, gaining new features and rules.
So, that gives a total of 32 classes for each of the four original classes. In a grand total, there will be 128 classes.
Unfortunately, I have absolutely nothing for the Ambassador tree. The Warrior, Rogue, and Adept ones are finished, but I have no ideas for the Ambassadors...help maybe?
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Grumble Guy
Dog Esquire
Umm... It was like that when I found it.
Posts: 91
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Post by Grumble Guy on Jan 24, 2007 21:47:21 GMT
I'll get my mind working on that. It should be fun. Perhaps the first branch for ambassador splits into slightly-magey and slightly-smashy classes. Do you have any ultra-defensive, almost-immoble classes in the warrior tree? And if so what are they called? (I loved the Ogre Battle 64 cataphracts ;D)
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Post by Fenrir the Dog Lord on Jan 25, 2007 21:41:11 GMT
Well, Ambassadors actually are somewhat like Gandalf or Jack Sparrow. They talk logic, and then if an enemy rejects their terms, then they draw their swords from their canes and...bam! Fight the enemy ala Count Dooku style!
As for Cataphracts, I think I may do them, but I will use the correct term for the word "cataphract", meaning armored horseman (erm, horsewolf).
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Grumble Guy
Dog Esquire
Umm... It was like that when I found it.
Posts: 91
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Post by Grumble Guy on Jan 25, 2007 21:45:03 GMT
I knew that cataphracts were actually on horses, but the only uber-defence thing I could think of were the (inaccurately named) cataphracts from OB64.
...So are there any uber-defence classes or not?
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Post by Fenrir the Dog Lord on Jan 25, 2007 21:53:21 GMT
Yep. You can branch out into Defenders and Shield experts, and well, they specialize in Defense, so they are good for the front line in an army or party.
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Grumble Guy
Dog Esquire
Umm... It was like that when I found it.
Posts: 91
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Post by Grumble Guy on Jan 25, 2007 21:59:13 GMT
Cool. I lurve shields.
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